To avoid needing to constantly exit and launch GTA V, you can reload scripts within ScriptHookVDotNet. Those 3 events provides the basic work area you can then work with. Basic KnowledgeĮvery mod/script you write must inherit from the GTA.Script class. If the source file name is like script.cs or script.2.cs, the script will be executed using the v2 API. If you plan to create new source scripts, you should specify the latest scripting API version by naming the file like script.3.cs as more features are available in the v3 API and it can have better performance. Hint: ScriptHookVDotNet supports compiled assemblies as well as C# or VB source files placed in the scripts folder in your GTA V directory. Create a scripts folder in your GTA V directory.Copy ScriptHookVDotNet.asi and ScriptHookVDotNet2/3.dll to your GTA V directory.Download the latest GitHub revision and compile it using Microsoft Visual Studio.Aborted script you can start playing with ScriptHookVDotNet you need some prerequisites: System.NullReferenceException: Object reference not set to an instance of an object.Īt (Boolean change) in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs:line 1012Īt (Object sender, EventArgs e) in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs:line 301 The exception was thrown while executing the script PullMeOver.PullMeOverMain. Aborted script iFruitAddon2.iFruitAddon2.Īt () in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs:line 1057Īt () in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs:line 1189Īt (Object sender, EventArgs e) in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs:line 195 The exception was thrown while executing the script iFruitAddon2.iFruitAddon2. System.MissingMethodException: Method not found: 'UInt64* (UInt64, UInt64*, Int32)'.Īt (Hash hash)Īt (Object sender, EventArgs e) Failed to instantiate script Main because constructor threw an exception: System.MissingMethodException: Method not found: 'UInt64* (UInt64, UInt64*, Int32)'.Īt (Hash hash, InputArgument arguments) Failed to instantiate script PullMeOver.SpeedDisplay because constructor threw an exception: System.MissingMethodException: Method not found: 'UInt64* (UInt64, UInt64*, Int32)'.Īt (String scaleformID)Īt (String title, String subtitle, Point offset, String spriteLibrary, String spriteName)Īt (String title, String subtitle)Īt () in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\SpeedDisplay.cs:line 105Īt () in C:\Users\Josh\code\GTAV\pullmeover\pullmeover\SpeedDisplay.cs:line 76 Instantiating script PullMeOver.SpeedDisplay. Started script PullMeOver.PullMeOverMain. Instantiating script PullMeOver.PullMeOverMain. Started script NativeUI.BigMessageThread. Instantiating script NativeUI.BigMessageThread. Failed to instantiate script LSlife.LSL because constructor threw an exception: System.MissingMethodException: Method not found: 'UInt64* (UInt64, UInt64*, Int32)'.Īt (Hash hash, InputArgument argument0)Īt () in C:\Users\Mcal\source\repos\LSLife\LSlife\Main.cs:line 417Īt () in C:\Users\Mcal\source\repos\LSLife\LSlife\Main.cs:line 403 > System.MissingMethodException: Method not found: 'UInt64* (UInt64, UInt64*, Int32)'.Īt (Hash hash, InputArgument argument0, InputArgument argument1)Īt (String groupName) Failed to instantiate script LivelyWorld because constructor threw an exception: System.TypeInitializationException: The type initializer for 'LivelyWorld' threw an exception. Started script iFruitAddon2.iFruitAddon2. Instantiating script iFruitAddon2.iFruitAddon2. Found 1 script(s) in RealParamedics.dll resolved to API 2.11.3. Found 2 script(s) in PullMeOver.dll resolved to API 2.11.3. Found 1 script(s) in NativeUI.dll resolved to API 2.11.3. Found 1 script(s) in LSlife.dll resolved to API 2.11.3. Found 1 script(s) in Lively World.dll resolved to API 2.11.3. Found 1 script(s) in iFruitAddon2.dll resolved to API 2.11.3. Loading scripts from E:\Epic Games\GTAV\scripts. If needed I can get screen shots of the errors popping up in game. The log loads perfectly in game and I can reload when the key is pressed but the mods still don't work and I get the error messages from below. Script hook v dot net is not working with any of the mods I have that require it.
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